Gil John Rodriguez © 2016
GIL JOHN RODRIGUEZ
I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases and completion. This includes modeling and texturing. I took the art block of this environment through its phases. This includes modeling and texturing. Not including the statues and figures. Added details like blood and graffiti were done by another artist. I created most of the materials/textures in this scene. I took the art block of this environment through its phases and completion. This includes modeling and texturing work. I created the textures for this environment. Modeling by Phil Simmons. I created the textures for this environment. Modeling by Phil Simmons. I took the art block of this environment through its phases and completion. This includes modeling and texturing work. I took the art block of this environment through its phases. This includes modeling and texturing. Not including the statues and figures. Added details like blood and graffiti were done by another artist. I took the art block of this environment through its phases and completion. This includes modeling and texturing work except the trains and the ui screen. I took the art block of this environment through its phases and completion. This includes modeling and texturing work. These were used in the front end of the game. Originally modeled by Gerardo Garza, I took these models and UV'd and textured them plus some additional modeling work. These are some of the textures/materials I created for Dead Space 3. These are some of the textures/materials I created for Dead Space 3.
Dead Space™ © 2011 Electronic Arts Inc. EA, the EA logo, and Dead Space 2 are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners.
I was only credited as an environment texture artist on Dead Space 3 but I also worked on a number of environments like some of the ones shown below. The work showcased here is the collective work of the art team.
(2013) XBOX360 and PS3